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					271 lines
				
				6.8 KiB
			
		
		
			
		
	
	
					271 lines
				
				6.8 KiB
			| 
											4 months ago
										 | const MIN_DISTANCE = 10; | ||
|  | export default { | ||
|  | 	showWatch(newVal, oldVal, ownerInstance, instance, self) { | ||
|  | 		var state = self.state | ||
|  | 		var $el = ownerInstance.$el || ownerInstance.$vm && ownerInstance.$vm.$el | ||
|  | 		if (!$el) return | ||
|  | 		this.getDom(instance, ownerInstance, self) | ||
|  | 		if (newVal && newVal !== 'none') { | ||
|  | 			this.openState(newVal, instance, ownerInstance, self) | ||
|  | 			return | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (state.left) { | ||
|  | 			this.openState('none', instance, ownerInstance, self) | ||
|  | 		} | ||
|  | 		this.resetTouchStatus(instance, self) | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * 开始触摸操作 | ||
|  | 	 * @param {Object} e | ||
|  | 	 * @param {Object} ins | ||
|  | 	 */ | ||
|  | 	touchstart(e, ownerInstance, self) { | ||
|  | 		let instance = e.instance; | ||
|  | 		let disabled = instance.getDataset().disabled | ||
|  | 		let state = self.state; | ||
|  | 		this.getDom(instance, ownerInstance, self) | ||
|  | 		// fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
 | ||
|  | 		disabled = this.getDisabledType(disabled) | ||
|  | 		if (disabled) return | ||
|  | 		// 开始触摸时移除动画类
 | ||
|  | 		instance.requestAnimationFrame(function() { | ||
|  | 			instance.removeClass('ani'); | ||
|  | 			ownerInstance.callMethod('closeSwipe'); | ||
|  | 		}) | ||
|  | 
 | ||
|  | 		// 记录上次的位置
 | ||
|  | 		state.x = state.left || 0 | ||
|  | 		// 计算滑动开始位置
 | ||
|  | 		this.stopTouchStart(e, ownerInstance, self) | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * 开始滑动操作 | ||
|  | 	 * @param {Object} e | ||
|  | 	 * @param {Object} ownerInstance | ||
|  | 	 */ | ||
|  | 	touchmove(e, ownerInstance, self) { | ||
|  | 		let instance = e.instance; | ||
|  | 		// 删除之后已经那不到实例了
 | ||
|  | 		if (!instance) return; | ||
|  | 		let disabled = instance.getDataset().disabled | ||
|  | 		let state = self.state | ||
|  | 		// fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
 | ||
|  | 		disabled = this.getDisabledType(disabled) | ||
|  | 		if (disabled) return | ||
|  | 		// 是否可以滑动页面
 | ||
|  | 		this.stopTouchMove(e, self); | ||
|  | 		if (state.direction !== 'horizontal') { | ||
|  | 			return; | ||
|  | 		} | ||
|  | 		if (e.preventDefault) { | ||
|  | 			// 阻止页面滚动
 | ||
|  | 			e.preventDefault() | ||
|  | 		} | ||
|  | 		let x = state.x + state.deltaX | ||
|  | 		this.move(x, instance, ownerInstance, self) | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * 结束触摸操作 | ||
|  | 	 * @param {Object} e | ||
|  | 	 * @param {Object} ownerInstance | ||
|  | 	 */ | ||
|  | 	touchend(e, ownerInstance, self) { | ||
|  | 		let instance = e.instance; | ||
|  | 		let disabled = instance.getDataset().disabled | ||
|  | 		let state = self.state | ||
|  | 		// fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
 | ||
|  | 		disabled = this.getDisabledType(disabled) | ||
|  | 
 | ||
|  | 		if (disabled) return | ||
|  | 		// 滑动过程中触摸结束,通过阙值判断是开启还是关闭
 | ||
|  | 		// fixed by mehaotian 定时器解决点击按钮,touchend 触发比 click 事件时机早的问题 ,主要是 ios13
 | ||
|  | 		this.moveDirection(state.left, instance, ownerInstance, self) | ||
|  | 
 | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * 设置移动距离 | ||
|  | 	 * @param {Object} value | ||
|  | 	 * @param {Object} instance | ||
|  | 	 * @param {Object} ownerInstance | ||
|  | 	 */ | ||
|  | 	move(value, instance, ownerInstance, self) { | ||
|  | 		value = value || 0 | ||
|  | 		let state = self.state | ||
|  | 		let leftWidth = state.leftWidth | ||
|  | 		let rightWidth = state.rightWidth | ||
|  | 		// 获取可滑动范围
 | ||
|  | 		state.left = this.range(value, -rightWidth, leftWidth); | ||
|  | 		instance.requestAnimationFrame(function() { | ||
|  | 			instance.setStyle({ | ||
|  | 				transform: 'translateX(' + state.left + 'px)', | ||
|  | 				'-webkit-transform': 'translateX(' + state.left + 'px)' | ||
|  | 			}) | ||
|  | 		}) | ||
|  | 
 | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * 获取元素信息 | ||
|  | 	 * @param {Object} instance | ||
|  | 	 * @param {Object} ownerInstance | ||
|  | 	 */ | ||
|  | 	getDom(instance, ownerInstance, self) { | ||
|  | 		var state = self.state | ||
|  | 		var $el = ownerInstance.$el || ownerInstance.$vm && ownerInstance.$vm.$el | ||
|  | 		var leftDom = $el.querySelector('.button-group--left') | ||
|  | 		var rightDom = $el.querySelector('.button-group--right') | ||
|  | 
 | ||
|  | 		state.leftWidth = leftDom.offsetWidth || 0 | ||
|  | 		state.rightWidth = rightDom.offsetWidth || 0 | ||
|  | 		state.threshold = instance.getDataset().threshold | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	getDisabledType(value) { | ||
|  | 		return (typeof(value) === 'string' ? JSON.parse(value) : value) || false; | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * 获取范围 | ||
|  | 	 * @param {Object} num | ||
|  | 	 * @param {Object} min | ||
|  | 	 * @param {Object} max | ||
|  | 	 */ | ||
|  | 	range(num, min, max) { | ||
|  | 		return Math.min(Math.max(num, min), max); | ||
|  | 	}, | ||
|  | 
 | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * 移动方向判断 | ||
|  | 	 * @param {Object} left | ||
|  | 	 * @param {Object} value | ||
|  | 	 * @param {Object} ownerInstance | ||
|  | 	 * @param {Object} ins | ||
|  | 	 */ | ||
|  | 	moveDirection(left, ins, ownerInstance, self) { | ||
|  | 		var state = self.state | ||
|  | 		var threshold = state.threshold | ||
|  | 		var position = state.position | ||
|  | 		var isopen = state.isopen || 'none' | ||
|  | 		var leftWidth = state.leftWidth | ||
|  | 		var rightWidth = state.rightWidth | ||
|  | 		if (state.deltaX === 0) { | ||
|  | 			this.openState('none', ins, ownerInstance, self) | ||
|  | 			return | ||
|  | 		} | ||
|  | 		if ((isopen === 'none' && rightWidth > 0 && -left > threshold) || (isopen !== 'none' && rightWidth > 0 && | ||
|  | 				rightWidth + | ||
|  | 				left < threshold)) { | ||
|  | 			// right
 | ||
|  | 			this.openState('right', ins, ownerInstance, self) | ||
|  | 		} else if ((isopen === 'none' && leftWidth > 0 && left > threshold) || (isopen !== 'none' && leftWidth > 0 && | ||
|  | 				leftWidth - left < threshold)) { | ||
|  | 			// left
 | ||
|  | 			this.openState('left', ins, ownerInstance, self) | ||
|  | 		} else { | ||
|  | 			// default
 | ||
|  | 			this.openState('none', ins, ownerInstance, self) | ||
|  | 		} | ||
|  | 	}, | ||
|  | 
 | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * 开启状态 | ||
|  | 	 * @param {Boolean} type | ||
|  | 	 * @param {Object} ins | ||
|  | 	 * @param {Object} ownerInstance | ||
|  | 	 */ | ||
|  | 	openState(type, ins, ownerInstance, self) { | ||
|  | 		let state = self.state | ||
|  | 		let leftWidth = state.leftWidth | ||
|  | 		let rightWidth = state.rightWidth | ||
|  | 		let left = '' | ||
|  | 		state.isopen = state.isopen ? state.isopen : 'none' | ||
|  | 		switch (type) { | ||
|  | 			case "left": | ||
|  | 				left = leftWidth | ||
|  | 				break | ||
|  | 			case "right": | ||
|  | 				left = -rightWidth | ||
|  | 				break | ||
|  | 			default: | ||
|  | 				left = 0 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// && !state.throttle
 | ||
|  | 
 | ||
|  | 		if (state.isopen !== type) { | ||
|  | 			state.throttle = true | ||
|  | 			ownerInstance.callMethod('change', { | ||
|  | 				open: type | ||
|  | 			}) | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		state.isopen = type | ||
|  | 		// 添加动画类
 | ||
|  | 		ins.requestAnimationFrame(() => { | ||
|  | 			ins.addClass('ani'); | ||
|  | 			this.move(left, ins, ownerInstance, self) | ||
|  | 		}) | ||
|  | 	}, | ||
|  | 
 | ||
|  | 
 | ||
|  | 	getDirection(x, y) { | ||
|  | 		if (x > y && x > MIN_DISTANCE) { | ||
|  | 			return 'horizontal'; | ||
|  | 		} | ||
|  | 		if (y > x && y > MIN_DISTANCE) { | ||
|  | 			return 'vertical'; | ||
|  | 		} | ||
|  | 		return ''; | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * 重置滑动状态 | ||
|  | 	 * @param {Object} event | ||
|  | 	 */ | ||
|  | 	resetTouchStatus(instance, self) { | ||
|  | 		let state = self.state; | ||
|  | 		state.direction = ''; | ||
|  | 		state.deltaX = 0; | ||
|  | 		state.deltaY = 0; | ||
|  | 		state.offsetX = 0; | ||
|  | 		state.offsetY = 0; | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * 设置滑动开始位置 | ||
|  | 	 * @param {Object} event | ||
|  | 	 */ | ||
|  | 	stopTouchStart(event, ownerInstance, self) { | ||
|  | 		let instance = event.instance; | ||
|  | 		let state = self.state | ||
|  | 		this.resetTouchStatus(instance, self); | ||
|  | 		var touch = event.touches[0]; | ||
|  | 		state.startX = touch.clientX; | ||
|  | 		state.startY = touch.clientY; | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * 滑动中,是否禁止打开 | ||
|  | 	 * @param {Object} event | ||
|  | 	 */ | ||
|  | 	stopTouchMove(event, self) { | ||
|  | 		let instance = event.instance; | ||
|  | 		let state = self.state; | ||
|  | 		let touch = event.touches[0]; | ||
|  | 
 | ||
|  | 		state.deltaX = touch.clientX - state.startX; | ||
|  | 		state.deltaY = touch.clientY - state.startY; | ||
|  | 		state.offsetY = Math.abs(state.deltaY); | ||
|  | 		state.offsetX = Math.abs(state.deltaX); | ||
|  | 		state.direction = state.direction || this.getDirection(state.offsetX, state.offsetY); | ||
|  | 	} | ||
|  | } |