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import InvertedLuminanceSource from '../core/InvertedLuminanceSource';
import LuminanceSource from '../core/LuminanceSource';
import IllegalArgumentException from '../core/IllegalArgumentException';
/**
* @deprecated Moving to @zxing/browser
*/
export class HTMLCanvasElementLuminanceSource extends LuminanceSource {
constructor(canvas) {
super(canvas.width, canvas.height);
this.canvas = canvas;
this.tempCanvasElement = null;
this.buffer = HTMLCanvasElementLuminanceSource.makeBufferFromCanvasImageData(canvas);
}
static makeBufferFromCanvasImageData(canvas) {
const imageData = canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height);
return HTMLCanvasElementLuminanceSource.toGrayscaleBuffer(imageData.data, canvas.width, canvas.height);
}
static toGrayscaleBuffer(imageBuffer, width, height) {
const grayscaleBuffer = new Uint8ClampedArray(width * height);
for (let i = 0, j = 0, length = imageBuffer.length; i < length; i += 4, j++) {
let gray;
const alpha = imageBuffer[i + 3];
// The color of fully-transparent pixels is irrelevant. They are often, technically, fully-transparent
// black (0 alpha, and then 0 RGB). They are often used, of course as the "white" area in a
// barcode image. Force any such pixel to be white:
if (alpha === 0) {
gray = 0xFF;
}
else {
const pixelR = imageBuffer[i];
const pixelG = imageBuffer[i + 1];
const pixelB = imageBuffer[i + 2];
// .299R + 0.587G + 0.114B (YUV/YIQ for PAL and NTSC),
// (306*R) >> 10 is approximately equal to R*0.299, and so on.
// 0x200 >> 10 is 0.5, it implements rounding.
gray = (306 * pixelR +
601 * pixelG +
117 * pixelB +
0x200) >> 10;
}
grayscaleBuffer[j] = gray;
}
return grayscaleBuffer;
}
getRow(y /*int*/, row) {
if (y < 0 || y >= this.getHeight()) {
throw new IllegalArgumentException('Requested row is outside the image: ' + y);
}
const width = this.getWidth();
const start = y * width;
if (row === null) {
row = this.buffer.slice(start, start + width);
}
else {
if (row.length < width) {
row = new Uint8ClampedArray(width);
}
// The underlying raster of image consists of bytes with the luminance values
// TODO: can avoid set/slice?
row.set(this.buffer.slice(start, start + width));
}
return row;
}
getMatrix() {
return this.buffer;
}
isCropSupported() {
return true;
}
crop(left /*int*/, top /*int*/, width /*int*/, height /*int*/) {
super.crop(left, top, width, height);
return this;
}
/**
* This is always true, since the image is a gray-scale image.
*
* @return true
*/
isRotateSupported() {
return true;
}
rotateCounterClockwise() {
this.rotate(-90);
return this;
}
rotateCounterClockwise45() {
this.rotate(-45);
return this;
}
getTempCanvasElement() {
if (null === this.tempCanvasElement) {
const tempCanvasElement = this.canvas.ownerDocument.createElement('canvas');
tempCanvasElement.width = this.canvas.width;
tempCanvasElement.height = this.canvas.height;
this.tempCanvasElement = tempCanvasElement;
}
return this.tempCanvasElement;
}
rotate(angle) {
const tempCanvasElement = this.getTempCanvasElement();
const tempContext = tempCanvasElement.getContext('2d');
const angleRadians = angle * HTMLCanvasElementLuminanceSource.DEGREE_TO_RADIANS;
// Calculate and set new dimensions for temp canvas
const width = this.canvas.width;
const height = this.canvas.height;
const newWidth = Math.ceil(Math.abs(Math.cos(angleRadians)) * width + Math.abs(Math.sin(angleRadians)) * height);
const newHeight = Math.ceil(Math.abs(Math.sin(angleRadians)) * width + Math.abs(Math.cos(angleRadians)) * height);
tempCanvasElement.width = newWidth;
tempCanvasElement.height = newHeight;
// Draw at center of temp canvas to prevent clipping of image data
tempContext.translate(newWidth / 2, newHeight / 2);
tempContext.rotate(angleRadians);
tempContext.drawImage(this.canvas, width / -2, height / -2);
this.buffer = HTMLCanvasElementLuminanceSource.makeBufferFromCanvasImageData(tempCanvasElement);
return this;
}
invert() {
return new InvertedLuminanceSource(this);
}
}
HTMLCanvasElementLuminanceSource.DEGREE_TO_RADIANS = Math.PI / 180;
//# sourceMappingURL=HTMLCanvasElementLuminanceSource.js.map